// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.Core.Assets;

/// <summary>
/// Defines a context for overrides when upgrading an asset.
/// </summary>
public enum OverrideUpgraderHint
{
    /// <summary>
    /// The upgrader is performed on an asset that may be used as the base for another asset
    /// </summary>
    Unknown,

    /// <summary>
    /// The upgrader is performed on an asset that has at least one base asset (for asset templating)
    /// </summary>
    Derived,

    /// <summary>
    /// The upgrader is performed on the base asset of an asset being upgraded (<see cref="AssetItem"/> or <see cref="Assets.BasePart"/>)
    /// </summary>
    Base
}
